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In Development

DESOLATION

Humanity fractured. Civilization in ruins. Your village starving. The wastes call.

A post-apocalyptic survival game where your choices determine if humanity rises or falls into darkness. Lead your village, forge alliances across the wastes, or build an empire through strength and cunning.

Post-ApocalypticSurvivalChoice-DrivenStrategy

THE WEIGHT OF SELECTION

You weren't volunteered. You weren't conscripted. You were chosen. The elders studied you. The hunters watched you. Something in you marked you as different—capable, adaptable, or maybe just desperate enough to do what needs doing.

Your village is failing. Winter is coming. The granaries are empty. And you've been selected to venture into the wastes, find other survivors, and bring back resources—or hope, if you can find it. Your people are betting everything on you.

The wastes are vast. Storms come without warning. Ruins of the old world still stand in twisted monuments to what was lost. Some settlements you'll find will trade with you. Others will see only weakness. Some survivors remember civilization. Others have already decided there's a better way—a way of taking instead of trading, of strength instead of cooperation.

And you have to decide who you are in that world.

THE CHOICES THAT DEFINE YOU

Scout & Explore: Navigate the wastes, discover settlements, chart safe routes. Build a reputation for finding solutions others miss.

Diplomat & Trader: Build alliances, negotiate terms, convince fractured communities that cooperation might rebuild civilization. Trade, bargain, and forge bonds.

Warlord & Conqueror: The wastes corrupt ambition. Settlements that started desperate like yours turned to taking instead of trading. Fear is more reliable than trust. Will you follow that path?

Every choice reshapes your village. Every alliance changes the map. Every conflict opens new paths or closes them forever. The game doesn't judge you—the world only cares about survival. But your village will care about what you become.

GAMEPLAY PILLARS

  • Dynamic village management system — your choices reshape settlements
  • Multiple paths to victory: diplomacy, trade, exploration, or conquest
  • Consequence system — alliances made or broken echo throughout the game
  • Procedurally-influenced world with handcrafted settlements
  • AI-driven NPCs with their own motivations and fears
  • Faction reputation system — your actions define how communities see you

Single Player

Experience

PC / Console

Platform

2026-2027

Window

Premium

Model

SURVIVAL OR CIVILIZATION?

Desolation asks a question that matters: What are we willing to do to survive? And after we survive, what are we willing to give up to make it mean something?

It's easy to be noble when your belly is full. It's easy to believe in cooperation when you're not watching your children starve. It's easy to reject violence when violence isn't your only option.

In Desolation, you don't have those luxuries. You have your village. You have the wastes. And you have yourself—a person being forged in real time by every decision you make.

The world is broken. Civilization collapsed. Mankind was thrown back into the stone age. But that's not the story of Desolation.

The story is whether it climbs back out.

Desolation is in development now. We're building a world where your choices echo across the wastes, where alliances matter, where the line between survival and tyranny is thin and easy to cross.

Will you help lead your people into a brighter future?

Or will you turn to warmongering like so many in the past?